September 14, 2021

By  Annabelle

Industry Research


  • Broadcasting: V, Radio, BBC, Channel 4, Netflix, Streaming, Audio, Advertising
  • Print: Newspaper, Magazines, Books
  • Online: Social Media
  • Games

What is a profession?

A profession is a full time job which you need a higher level of education of skill to do the job. There is a higher level of responsibility. You must be confident in your own skills and have the ability to work independently. You are expected to manage your own workload for the employer or client.

Some professional jobs include:

Teachers, Doctors, Accountants, Lawyers, Engineers, Architects, Artists/Authors, Designers, Chefs.

Legal & Ethical, what do they mean?

Legal is what the law says. Regulations and rules.

Ethical is making sure you’re doing the general right thing.

Animation Industry

Animation Industry Job Roles

  • Artists (Inbetweeners, art direction, clean up artists, background artists)
  • Writers
  • Voice Actors
  • Sound Effects Technicians
  • Producers
  • Director
  • Texture Artists
  • 3D Model Builders
  • Computer Programmers
  • Concept Artists
  • Motion Capture Artist
  • Compositor
  • Digital Effects
  • Colourists
  • Lighting Technicians
  • Lip Sync
  • Set Construction
  • Editor
  • Runner
  • Character Design
  • Camera Operator
  • Animators

Types of Animators

  • Character Animator
  • 2D Animator
  • Particle Animator
  • Pixel Animator

Camera Operator: They are responsible for capturing what’s happening. Camera operators physically take charge of the camera and shoot everything that needs shooting. While shooting, these are the people who must consider the composition, framing and movement of a shot as they are the people using the camera. Camera operators work in team in order to take multiple angles of the same thing at the same time. They may use special equipment. To keep the camera in place, they would use a tripod. To capture clean movement, they would use a Gimbal or Steadicam (although this wouldn’t really apply to animating).

Editor: Their job is working out what will need to be animated and how the shots are pieced together. At the beginning of the project, they work with the writer, director and producer to discuss the script and storyboard. They work together to plan scenes and shots. After the animating is done, they arrange the footage and put together a rough cut before completing the final cut which must be approved by the producer. They oversee the audio and sound in the film, so they collaborate with the sound designers and music editors to pull this together.

Character Animator: Character Animators create and design characters using animation software. These include MotionBuilder 3D, Flash Professional, LightWave, Maya and other programs. They develop characters that use movement to tell a story whether it’s for film, television or a game. These people create and then manipulate the characters to determine how they move. The hard part is trying to make the movements of the character natural. They must think about how things would sway while being hit by a breeze or how someone’s mouth would move while eating. There is a lot to think about.

Example of a character animator: Tim Allen

“For over 20 years I’ve been working as a professional stop motion animator on some of the biggest stop motion animation productions in the world. I’m highly versatile as a character animator in both Animation Supervisor & Lead Animator roles. I also do plenty of commercials, short films & TV series.”

A stop motion animator for 20 years, Tim Allen was a key animator on Wes Anderson’s oscar-nominated film Isle of Dogs. His other credits include Fantastic Mr Fox & Tim Burton's Corpse Bride & Frankenweenie. As well as animating on Oscar-winning Peter & the Wolf & Oscar-nominated My Life as a Zucchini, he’s served many years of TV series work including Fireman Sam, Postman Pat plus Shaun the Sheep & Creature Comforts USA for Aardman Animations. Tim was Animation Supervisor on The Magic Piano & also the stop motion Club Penguin specials for Disney.

I have actually been in contact with Tim Allen and spoke on a video call with him last year. He shared with me some of his work and also gave me some amazing tips for animating.

Game Industry

Game Industry Job Roles

  • Creative Direction
  • Pixel Animation
  • Pixel Environment
  • Concept Artist
  • Game Design
  • Programming
  • Writing
  • Production
  • Music Composing & Sound Design
  • Vocal Foley
  • Vocal Arrangement
  • Vocal Foley Coordinator
  • Mixing & Additional Recordings
  • English Voice Production
  • Management
  • Voice Director
  • Assistant Director
  • Script Supervisor
  • Technical Director
  • System Architect
  • Programming Lead
  • Player Programming
  • Camera Programming
  • Enemy Programming
  • Wildlife Programming
  • Object Programming
  • NCP Programming
  • Event Programming
  • UI Programming
  • Environment Programming
  • Physics Programming
  • AI Navigation Programming
  • Framework Programming
  • Terrain Programming
  • VFX Programming
  • Sound Programming
  • System Development
  • Game Tool Development

Game Producer: They manage the staff and teams that participate in the project and make sure the best possible game is made even if challenges get in the way. They also handle the money within the project. Game producers work closely with the designer, lead artist and programmer to work out the characters and ideas for the game. It’s their job to find a publisher for the game and negotiate the contracts with the suppliers (people coming in to help with development). In a big company, they may pass over the management to a project manager but in smaller companies they do all this themselves.

Motion Capture Artist: Motion capture artists create computer generated characters who move, interact, and look exactly like real people through the screen. They work closely with the direction team and the actors. Actors who are acting in this field should have skills such as gunplay, sword fighting, dance, general body movement, running & jumping, gymnastics, and fighting.

Lead Animator: Lead animators work closely with the art, design, and tech teams to create the best in-game animation. You have input early on in development so there is an option to influence and create your own ideas. You will create cinematic and in-game character animation, and there is a preference for someone with skills in both motion capture and key frame animation. There is a lot of leading, mentoring and working in small groups of people.


  • Past Animation experience in the games industry
  • Knowledge of either cinematic, motion captured or key framed character animation
  • Good understanding of Unity or Unreal
  • Experience with any of the following - Max, Maya or Motion Builder
  • Knowledge of anatomy and human body mechanics
  • Blender experience is a plus!

Film Industry

Film Industry Job Roles

  • VFX Artist
  • Computer Graphic
  • Story Boarder
  • Sound Effect Technician
  • Sound Mixer
  • Sound Design
  • Lighting Technician
  • Lighting Operator
  • Editor
  • Colourist
  • Director
  • Producer
  • Assistant Director
  • Casting Director
  • Concept Artist
  • Camera Operator
  • Runner

Director: Directors are the creative leads of the film who oversees the production. More specifically things like: The creative decisions of the shots and how the acting is done and where people are standing all to get the effect they want. They also read over the script and work with the screen writer to make their own personal changes. Sometimes, the director can be their own screen writer. They have the job of imagining the script in visual form to determine how the film look to the viewer. They work with producers and casting directors to select the actors. Directors also instruct lighting, costume design and makeup supervisors to adjust things according to their envision. The other roles that they work with is the Colourists, Screen Writer, Editors, Production Designer, Producer. They are employed by the producer.

Producer: They are the handlers of the finance/money of a project, the managers, and part of the creative heart for the project. They gather the specific teams to work on the film and essentially organize everything. As the decision makers, they decide the scale and budget of the film and produce the story ideas for the film and hire writers to work on the script. They work with the director to accomplish all the creative ideas and approve production costs. The main important thing is making sure everything runs smoothly.

Colourist: Colourists contribute to the mood and feeling of the film through colours. They look and the brightness/saturation of scenes, colour temperature and colour tones in a scene. They work with the director to make all this match to how it was imagined. They complete the colour grading to make sure everything is kept consistent and exact, overwise it would be off putting to the viewer.

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